That ending caught me by surprise, it was just a text-adventure game, but boy did the feeling resonate with me!
Press Tab or click the glyph to change between realities in some of the passages.
An interactive story experiment with two-dimensional choices made for the WAG Challenge game jam.
I had to cut some branches off the story near the deadline. And I didn't really want to make a horror game, but it sort of turned out that way in the end (no gore or jump scares or anything, I promise).
Press Escape (Back on Android) to return to the menu and restart.
Made in Twine and Unity with my own parser.
Designed to be easy to play on a phone/tablet.