Press Tab or click the glyph to change between realities in some of the passages.
An interactive story experiment with two-dimensional choices made for the WAG Challenge game jam.
I had to cut some branches off the story near the deadline. And I didn't really want to make a horror game, but it sort of turned out that way in the end (no gore or jump scares or anything, I promise).
Press Escape (Back on Android) to return to the menu and restart.
Made in Twine and Unity with my own parser.
Designed to be easy to play on a phone/tablet.
The music is "Free" by Andreas Busk
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